The project
was developed by the Mexican company ams media sa de cv, began the development
of the first phase of a 3D project of a video game that seeks to
psychologically support people with chronic pain, using the methodology SUM
(physical, cognitive and social ), this first level handles the psychological
factors of pain by means of the resolutions of six situations that the player
must solve. Videogames are used today for the purpose of achieving behavioral
modifications, in treatment therapies for people with autism, for the
development of leadership skills, strategic analysis, as well as recovery therapies
for victims of burns or anesthesia. alternative in minor surgeries, presenting
great powers in the medical field. Taking into account that up to 60% of the
cases in which video games are highly effective in these treatments, the
development of a serious game was proposed that is part of the psychological
treatment of any type of chronic pain and being complemented by the
pharmaceutical treatment that It consists of the remaining 40%
Serious
games can be applied to generate a series of innovative solutions. It can help
visualize and explain complex solutions through games and videos, making
participants feel attracted to competitiveness, teamwork, intrigue and
curiosity or problem solving. This attracts participation, stimulates
creativity and helps to build patterns of work and analysis
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